Atmos renderer for Maxwell

MAXWELL HEAD TRACKING FOR DOLBY ATMOS™ RENDERER

Streamline your spatial audio mixing and mastering workflows with Maxwell's integrated head tracking in the Dolby Atmos Renderer for the most immersive preview available on headphones.

Maxwell's head tracking feature is only supported in the Dolby Atmos Renderer, not in any consumer Atmos applications.

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Flexible Integration for Creators

Benefit from native head tracking support inside the Dolby Atmos Renderer, no more need to change DAW’s or use external head trackers for the full binaural preview of your work. Use your DAW of choice on Mac, or Windows, now supported with ASIO driver for Maxwell*. Use any Audeze Maxwell updated to the latest firmware, regardless of PlayStation or Xbox model.

*At this time, Head Tracking with the Dolby Atmos Renderer on Windows is only enabled when playing back a master file loaded into the Dolby Atmos Renderer.

 

Build Stunning Immersive Experiences

Dolby Atmos is crucial for the audio industry, empowering artists and professionals to craft music and audio experiences that break free from traditional constraints to deliver unparalleled immersion and clarity. Artists can now deliver Dolby Atmos Music through several leading streaming services and the most popular devices for streaming music, including mobile, smart speakers, and even auto.

*This head tracking integration is ONLY for the Dolby Atmos Renderer. Not compatible with any other Dolby Atmos systems.

 

Setup and Installation

Follow our support guide and videos to get head tracking up and running on Maxwell for your Atmos production system. If you encounter difficulties, please contact Audeze support.