Audeze talks with multimedia artist Lucy Raven

April 04, 2023

Lucy Raven is an artist living and working in New York. She works with moving image, sound, installation, drawing, and sculpture. She’s currently working on the third part of a trilogy of “Westerns”—moving image installations that each examine systems of pressure, force, and material state change to explore the development and demolition of the Western United States.

 Lucy Raven and her Audeze LCD-X headphones

"The headphones have brought a nuance to my sound editing that makes it much easier to focus on the sonic environments that are a component of all the videos I make."  - Lucy Raven
Here's our talk with Lucy:
Can you pick out any highlights from your work that you're particularly proud of?

Working on the sound for the first part of the trilogy, Ready Mix (2021), with my composer Deantoni Parks, was a challenging and extremely rewarding experience. I had filmed the piece at a concrete and gravel plant in Bellevue, Idaho, and the production sound we recorded onsite was incredible—rich, textured, articulate. I edited together a score from those sources, which Deantoni then took as an existing texture from which to build his composition within, between, over, and around. The result is a densely textured sonic experience, played quadraphonically in installation. After Ready Mix was finished and out in the world, we went back into the sources for its sound— location, foley, composed, and made an LP that uses each in different ways than you hear in the film. That record is called Remix Ready Mix, and working on that in many ways informed how we approached the sound for the next installment of the trilogy, Demolition of a Wall (Albums 1 and 2), (2022).

How would you define your main role on most of the projects you work on these days?

Director/producer/editor

How did you get started in film/video? What kind of music did you listen to or what inspired you in terms of "moving pictures and sound" while growing up, and how has that progressed?

I got started by making hand-drawn animations. In many ways, building a moving image sequence out of many series of still images, often progressing at different rates, still very much informs how I think about putting images together in time.

I listen to all kinds of music. Often when I’m working, I’ll listen to one song on repeat for hours. It’s harder to do that with a record, which is what I usually listen to in my studio, but I enjoy listening to entire albums that way, too. When DVDs were a thing, I used to just leave the menu on certain discs, so that very short musical selection would loop.

Can you name any factors that influenced the course of your creative life? Heroes, role models, moments, interactions, etc?

There have been so many, but one person who comes to mind is a watercolor professor I had in college in Tucson, Bruce McGrew. He was from Kansas but he’d studied in the East, and his approach involved spending long amounts of time looking and listening to where you were and what was all around you before, during, and after attempting any mark on the page. That instilled in me a way of approaching what might be meant by making work in the field. It has also influenced how I teach.

Can you briefly describe a moment of frustration from your past work, and what you may have done to overcome the obstacles? Would you approach it differently now?

Again, so many. I think there’s a category of frustration, though, that used to be harder to deal with, which involved knowing I was working with the wrong person or team, but sticking with the project at hand to try to see it through. In every case, that feeling bore out, and I had to make a change much later than was optimal. Now, I try to listen to that feeling, trust it, and act on it right away.

Is there any gear you find yourself turning to most when working on a project? What are some of your favorite tools/instruments recently?

I am kind of gear agnostic—I switch it up depending on the project. Most recently, I’ve been working with very high speed scientific cameras (25,000-75,000 fps), and that’s been fascinating, particularly because you have to think about sound in a different way than if you could record sync sound. Working so often with animation, I’m used to that, but the implications here in terms of speed of perception presented a new set of challenges.

Do you have any words of wisdom for people who might aspire toward a similar path for their own careers?

Just to go for it, always!

How long have you been working with headphones, and how do you typically use them in your workflow?

I’ve been working with them since making China Town, a photographic animation I shot on location in the American West and China from 2005-2008, and finished in 2009. I was operating both camera (stills) and sound (at the time, an Edirol recorder and stereo mic) for most of that time, and it was during that process that I learned the importance of wearing headphones while recording. I learned a lot about sound editing then, as well, and since, headphones have become crucial to both production and editing as I make work. Wearing headphones while I edit helps me focus and brings me to another place—internal to the project—that must be accessed in order to get somewhere with the piece.

How have your Audeze headphones affected your work?

The headphones have brought a nuance to my sound editing that makes it much easier to focus on the sonic environments that are a component of all the videos I make. Truly loving the headphones—they are incredible… opening up all kinds of ideas.

Can you tell us what you've been working on with them recently?

Most recently, I’ve been editing some documentary installation footage from a kinetic light installation I presented at Dia Chelsea in 2021. The sound of the lights’ metal armatures and motors is subtly overlaid with the atmosphere of the cavernous room and the sound from my film installation next door, which goes in and out of hearing range.

Lucy Raven's Audeze LCD-X headphones on her work station

Artists may receive discounted Audeze product in exchange for interviews and opinions. Audeze does not solicit specific outcomes as part of any artist agreement.