Audeze catches up with LA engineer and producer Andrew Keller

Andrew Keller wearing Audeze LCD-X headphones

Audeze Artist Profile

Andrew Keller

Andrew Keller is an engineer and producer based in Los Angeles, whose life has been centered around music since a young age. Playing violin and drums, he made his way from the small town of Fairbanks, Alaska, to the Lower 48 to turn his love of music into a career. After earning a bachelor’s degree in Boston at Berklee College of Music in 2013, Andrew moved to LA and worked his way up through the ranks at Record Plant Recording Studio. He’s currently freelancing, working with artists such as Teezo Touchdown, 070 Shake, and Dominic Fike to name a few. Andrew’s true passion for music and technology has made him one of the most sought-after tracking engineers in Los Angeles.
 

In His Own Words

 
"I’m able to feel a sense of familiarity and I can trust that what I hear through the LCD-Xs is the truth. I can then use the headphones as a reference to the playback speakers to make correct decisions outside of the headphones if needed."
- Andrew Keller
Andrew Keller holding Audeze LCD-X headphones

Notable Works by Andrew

Can you pick a few highlights from your work that you're especially proud of?

Oh, man. I’m proud of just about everything that I’ve worked on over the years. I think something I’m most proud of is Teezo Touchdown’s Debut Album “How Do You Sleep at Night.” Teezo and I spent a year and a half working on this album. It was my first time really helping an artist develop his sound and grow together musically. Teezo gave me the freedom to be extremely experimental with vocal production. For example, sometimes we slow down the song down by 30 BPM or so to record vocals. Then we speed it back up after we’re done cutting. This gives the vocal a jagged sound when it switches notes. Almost like a hard auto tune setting. But it preserves the natural timbre of the artist’s voice. Sometimes we do this with a stereo x/y pair of mics! This creates super cool artifacts between the left and right channels that make it feel like the vocals are being pulled apart in your ears! Check out “The Original was Better” to hear this effect.

How would you define your main role on most of your projects these days?

Currently I find myself getting called to be a tracking engineer. This role has definitely shifted over the years. In LA 90% of what you’re doing is recording vocals or recording sounds from a producer’s satellite rig into the main Pro Tools rig in the studio. I think what makes a good tracking engineer isn’t always just being competent with the technology, but being musically aware as well. Music is a language. You must be able to speak this language and anticipate what is needed to elevate the other creatives in the room. Being able to identify song forms as they are born, being able to interpret the non-technical terms like, “Can you make this feel more squishy and dreamy”? Or “I want this to feel like we’re falling off a cliff.”

It’s very important to be quick at identifying what a creative needs in the room, sometimes before they know they need it. A creative thought can come and go in a flash and as a tracking engineer, you want to make sure you’re ready to capture those moments. I have adapted some practices that make me better at doing this. For example, I bring my own computer to every session, that way I don’t have to worry about what plugins are available, the speed of the computer, or what the default Pro Tools preferences are. I also bring my own mouse and keyboard. I use a Logitech MX vert mouse with programmable buttons. I’ve programmed the buttons to key commands on the right side of the keyboard. This means I rarely have to take my hand off the mouse, making my workflow even more efficient.

What was some favorite music growing up and how has that evolved?

Some of my first interactions with music were playing violin in the local Suzuki program. I played the violin from age 6-10. I soon became more interested in playing the drums. My dad was a drummer when he was in high school. He had some old pairs of drum sticks lying around the house. I would pull those out and turn the entire living room into a drum set. My parents eventually bought me a used drum kit to save the lampshades.

The music my dad played was a big influence on my early musical taste. We’d listen to the Beatles, Miles Davis, Dave Brubeck, and Led Zeppelin to name a few. As a teenager I gravitated more toward rock artists like Rage Against the Machine, Green Day, and Linkin Park. The first CD I bought myself was a used copy of Green Day’s “Dookie.” My music taste has grown to be pretty eclectic—you can catch me listening to jazz artists such as Ambrose Akinmusire to indie folk like Andy Shauf as well as pop like Jessie Murph.

Can you name any factors that influenced the course of your musical life?

One of my biggest influences as a young teen was my drum teacher Pat Fitzgerald. He owned one of the few recording studios in Fairbanks, Alaska. He introduced me to the job of a recording engineer and producer. He brought me to his studio a few times and I was immediately drawn to the technology.

Another big hero of mine was Rudy Van Gelder. Rudy was the primary engineer for most of the Blue Note Records albums in the 50s and 60s. Rudy really pioneered the home recording studio. He converted his family home into a studio where he recorded artists such Thelonious Monk, John Coltrane, and Miles Davis. I read somewhere that he even convinced his family to let him knock down a wall to expand his control room! This showed me that you didn’t need state-of-the-art equipment or the perfect acoustical space to make incredible music.

Can you describe a moment of frustration from your past work, and how you may have overcome it?

One thing that has been difficult to come to grips with is the state of recording consoles in studios all over the country. Most of the consoles in studios these days are at least 25 years old. These boards weren’t really meant to be used for multiple decades. As the industry came into the digital age, studios stopped buying new consoles every few years. As an engineer in the 2020s you have to deal with boards that have many problems, some worse than others. Routing matrixes are dirty and have intermittent signal issues, faders are scratchy, and preamp drop-outs are common as are dirty stereo cues. I’ve had incredible moments ruined, in studios everywhere, because of this problem. While frustrating, it has taught me how to finesse these old consoles and fix the problems quickly in high pressure situations. I had to fully learn the signal flow of the consoles to be able to resolve these problems as soon as they arise.

What is your current favorite instrument, effect, or piece of gear?

I’m as much of a gearhead as anybody out there. I’ve obsessed over funky tube gear, vintage mics, and synths for years. Being a freelance engineer, it’s hard to bring all my great gear with me, so to adapt I’ve started utilizing Universal Audio’s Apollo Console plugin processing. They have some great emulations of classic gear I rely on. Honestly. The difference is minimal compared to the actual hardware gear these plugins emulate. For vocals, I find myself using the Neve pre unison emulation. I run that into a Pultec MEQ, then into a TubeTech CL1B. While many studios I work at have this gear, I find that Neve preamps vary greatly studio to studio, as do most of the vintage outboard gear we love. I can get a more consistent sound every time with the UAD plugin emulations. I can also print them into Pro Tools via the UA Console with no latency.

Another piece of gear I find invaluable is my Neumann u67. This is the most useful mic in my collection. It has a very honest frequency response and it works on everything I put it in front of. I use it on vocals, acoustic guitars, guitar amps, drum overheads, saxophones, trumpets and more. I have been using a reissue from Neumann and I find it incredibly pleasant. While not as sexy as a vintage u67, it doesn’t have all the problems that other vintage mics have. It’s also impossible to find any two vintage u67s that sound similar. People often are taken aback when I use a u67 for a pop vocal session. I find the other common mics being used for vocal sessions (C800 251) are harsh and create more problems to resolve in the mix.

Do you have any words of wisdom for people who might aspire toward a similar path?

DON’T GIVE UP! I think as long as you keep going and saying yes to everything, eventually you’ll get an opportunity. Patience is important. It’s easy to get impatient wanting to work on the big projects with big artists right away. I’m grateful for the years I spent in the second engineer roll watching other great recording engineers work. As an engineer, the path is somewhat straightforward. I recommend getting a job at a major studio and working your way up. It still is the best way to learn the professional work flow and you can make a little money as you learn how to operate as a professional.

How long have you been working with headphones, and how do you use them in your workflow?

Headphones have been a big part of my journey as an engineer. Before I could afford a $10,000 pair of speakers I had a pair of studio headphones. It meant that even if I was in a poorly soundproofed room, I could still get a somewhat honest representation of what was going on. Currently, headphones are a huge part of my workflow. I like to use headphones while cutting. I turn the NS-10s way down so if people are in the room they can still kind of hear what’s going on. The headphones allow me to enter the same space as the artist. I hear exactly what they hear.

How have your Audeze headphones affected your work? Can you tell us what you've been working on with them recently?

One thing that really has helped me is my Audeze LCD-X Headphones. I travel all over the US recording music in studios, most of which I’ve never worked in before. As a tracking engineer, it’s my job to be able to listen critically within the first few minutes of being in a studio. I find the LCD-X the solution to grounding myself in a new studio. I’m able to feel a sense of familiarity and I can trust that what I hear through the LCD-Xs is the truth. I can then use the headphones as a reference to the playback speakers to make correct decisions outside of the headphones if needed.

The LCD-X seem to translate very well to all other playback systems. I can trust the low end is accurate (rare for a pair of headphones). Also the high end is fairly flat without the cheap-sounding high end bumps that many studio headphones have. The open back element of the LCD-Xs means that there is still cross-talk between the headphones and this creates a natural sounding stereo field.

Artists may receive discounted Audeze product in exchange for interviews and opinions. Audeze does not solicit specific outcomes as part of any artist agreement.